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Full Throttle
Scott Meekin
Ulster University Game Design Student
Game Prototyping First Year



Week 1 - Starting the project
For week 1 I had to take my Game Design Document and scope it down, so I could make it a playable experience for this course. I was...
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1 min read


Week 2 - The Track
For Week 2 I decided to make the track that the player will be able to drive on. I found a mesh online that I could use which was in the...
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2 min read


Week 3 - Drifting
When researching on drifting I found out that not many videos on YouTube showing off Drifting tutorials in Unreal Engine. I found this...
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1 min read


Week 4 - Track Details
To make the game pleasing to look at as well as adding barriers to the map i decided to add trees to the map as well as concrete...
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2 min read


Week 5 - Timer and Checkpoints
Checkpoint I started out week 5 by researching on YouTube about how to make a lap system. In order to do this I had to make 2 variables....
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3 min read


Week 6 - PowerPoint
For the halfway mark of my project, I had to present my progress and how my game has advanced when I made My GDD earlier on in the first...
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1 min read


Week 7 - Particles and Niagara
For this week I started making particle effects for the tires. I found a video on making a Niagara for Smoke. I downloaded the image they...
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2 min read
Week 8 - Playtesting and Surveys
For Week 8 our lectures had planned for the entire class to have a playtesting session. The aim of the game was to help give feedback on...
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2 min read


Week 9 - Applying Survey Feedback
The first thing I did when I got the feedback was build the barriers around the track. I placed them everywhere around the track as well...
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2 min read


Week 10 - A Whole New World
To start off week 10 I made a new level that uses the Open World settings. I wanted this level to be grander is scale and have a lot more...
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1 min read


Week 11 - UI
To make the Main Menu Widget I had to make a new game mode called MMGameMode. I then created a new level for the Main Menu. I duplicated...
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3 min read


Week 12 - Game Feel
To make the game have all the bells and whistles I decided to add all of the sound elements. I followed a video on making car sounds...
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2 min read


Week 13 - Debugging
When debugging I found an issue that when the player use the boost when they ran out of it the car would still go fast and the camera...
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1 min read
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