To make the game have all the bells and whistles I decided to add all of the sound elements. I followed a video on making car sounds first I had to Download Car sounds that were provided by the YouTube channel. I then imported the files into Unreal. I then created a sound cue that crossfaded into each other. This means that the sound will transition into each other. I then set the sound effects to looping.
I then created a Sound Attenuation. This allows me to apply the sound within a specific radius. I then used the following values.
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I then applied an Audio Curve Source to my Car blueprint. I then selected the This creates a sphere radius around my mesh and if the player is in that sphere to sound will play. There is an inner radius meaning that the sound will be louder than the Fallout radius which will be more quiet.
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I then used the same method for the concrete slabs and the boulders. I duplicated the Sound Attenuation and changed the values.
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I found free noncopyright music on YouTube. I downloaded the music and placed them in the maps that they would be used. I set them on looping as it means that the music won't cut off when playing the game. The songs I chose were:
A ha - Take on me (No Copyright Music) - Neo Audio.
Rock Sport Exercise by Infraction (No copyright music) / My Bike - Infraction
AC/DC - Thunderstruck (Kradyne Remix) No Copyright - Rhythm Liabary
These songs were found on YouTube.
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I also added sound effects to the Turbo Pickup and I added an emitter that spawns a small fire work when it is picked up. I also tweaked the camera shake for the turbo boost.
I also made tires that simulate physics when the player collides with them. This brings an engaging vibe to the game as the player can either bump into them for satisfaction at the cost of slowing them down.
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