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Week 10 - A Whole New World

meekin-s

To start off week 10 I made a new level that uses the Open World settings. I wanted this level to be grander is scale and have a lot more Challenges. I got to work by adding a spline into the world. I used the same method as in the First level. I then added blocks around the track to help the player not get lost in the trees. I then Added foliage and created shortcuts in the map. I then added areas that have more bump than the others. I created an area that uses off road driving to add a different variety to the map.


I used the same assets as the previous level. I also added in all the obstacles as the first level.



















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Full Throttle

Scott Meekin
Ulster Univercity First Year Game Prototyping

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