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SCOTT MEEKIN 

ALOS

UNSTABLE GAME

Unreal Engine 

Date

February 2024

For my task in second semester in Games Design at Ulster University we were tasked to make a game that fits around the theme of being Unstable. We took some inspiration from Ant-Man for our idea. The genre that we have went for is Sci-Fi.

The player is able to grow 3 sizes, Small, medium and tall. When the player is smaller they are able to run faster and have a higher jump, when the player is big they walk slower and are able to push heavier objects.

 

Roles & Responsability

ui design and level design

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*Key Software used Unreal Engine ver 5.3.2*

I worked on ALOS in a group of 7 consisting of 4 Animators and 3 Games Design Students

My current Responsibilities and Contributions on this project:​

  • Made a GitHub

  • Made presentations 

  • Iterated on UI designs 

  • Designed Level 1 

  • Done some scripting for doors and buttons 

Pre-Production

I gathered images from different types of Sci-fi games and I took all of my favourite aspects and I tried to apply them to ALOS. Here are some examples: 

LOW FEIDLITY OF ui

HIGH FEIDLITY OF ui

BLOCKOUT OF LEVEL DESIGN

FINAL LEVEL DESIGN

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