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SCOTT MEEKIN

SCOTT MEEKIN
UI Design

SCOTT MEEKIN
ALOS
UNSTABLE GAME
Unreal Engine
Date
February 2024
For my task in second semester in Games Design at Ulster University we were tasked to make a game that fits around the theme of being Unstable. We took some inspiration from Ant-Man for our idea. The genre that we have went for is Sci-Fi.
The player is able to grow 3 sizes, Small, medium and tall. When the player is smaller they are able to run faster and have a higher jump, when the player is big they walk slower and are able to push heavier objects.
Roles & Responsability
ui design and level design

*Key Software used Unreal Engine ver 5.3.2*
I worked on ALOS in a group of 7 consisting of 4 Animators and 3 Games Design Students
My current Responsibilities and Contributions on this project:
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Made a GitHub
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Made presentations
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Iterated on UI designs
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Designed Level 1
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Done some scripting for doors and buttons
Pre-Production
I gathered images from different types of Sci-fi games and I took all of my favourite aspects and I tried to apply them to ALOS. Here are some examples:
LOW FEIDLITY OF ui
HIGH FEIDLITY OF ui
BLOCKOUT OF LEVEL DESIGN
FINAL LEVEL DESIGN

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