SCOTT MEEKIN
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SCOTT MEEKIN
UI Design
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Roki 3D Modelling
Maya
Unreal Engine
Date
May 2023
My first year in Games Design Ulster University Belfast, we were paired up in a group of 5 to make character's/Props in the style of Roki. This was my first time using Maya and doing 3D modelling.
My role on the project was a character artist.
Blog -https://braniff-j5.wixsite.com/ragnarok-roki-team-b/scott-meekin
Final Version of Character
Roles & Responsability
Gameplay scripting & level Design
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*Key Software used Unreal Engine ver 5.0.3, & Maya*
I worked on this project in a team during development.
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My Responsibilities and Contributions on this project:
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Developed and iterated on Character Design
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Developed Character
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Rigging
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Posing
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UV's
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Texturing
Pre-Production
We decided that to fit in with Röki's Scandinavian/Norse mythology we would also take a scene from that same mythos. To do this we aim to show a scene set after Ragnarök (An end of the world event where a wolf destined to destroy everything which was chained up was set free by the sword of the God of the Sun).
The Environment designers have come up with the idea of Ragnarök and they planed the environment in an old cave with chains and a sword in the middle of the cave. To match up with the environmental artists, the character designers have decided to base their character designs off the Ragnarök theme. We are planning to add characters such as a Wolf, Thor, Heimdall, Frail/Old guardsman, Old Wise Woman/Seer, Lingering Spirit and a Raven.
Here is our pre-production ideas:
Early versions of character
Some of the early concepts of the character
Character Progress
Finished version of character
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