top of page
HighresScreenshot00000.png

Roki 3D Modelling

Maya

Unreal Engine 

Date

May 2023

My first year in Games Design Ulster University Belfast, we were paired up in a group of 5 to make character's/Props in the style of Roki. This was my first time using Maya and doing 3D modelling. 
My role on the project was a character artist. 

Blog -
https://braniff-j5.wixsite.com/ragnarok-roki-team-b/scott-meekin


 

Final Version of Character

Roles & Responsability

Gameplay scripting & level Design

image.png

*Key Software used Unreal Engine ver 5.0.3, & Maya*

I worked on this project in a team during development.

image.png

My Responsibilities and Contributions on this project:​

  • Developed and iterated on Character Design

  • Developed Character

  • Rigging

  • Posing 

  • UV's

  • Texturing

Pre-Production

We decided that to fit in with Röki's Scandinavian/Norse mythology we would also take a scene from that same mythos. To do this we aim to show a scene set after Ragnarök (An end of the world event where a wolf destined to destroy everything which was chained up was set free by the sword of the God of the Sun).

 

The Environment designers have come up with the idea of Ragnarök and they planed the environment in an old cave with chains and a sword in the middle of the cave. To match up with the environmental artists, the character designers have decided to base their character designs off the Ragnarök theme. We are planning to add characters such as a Wolf, Thor, Heimdall, Frail/Old guardsman, Old Wise Woman/Seer, Lingering Spirit and a Raven.

Here is our pre-production ideas:

Early versions of character

Some of the early concepts of the character 

Character Progress

Finished version of character

IMG_0030_edited.jpg

Scott Meekin Portfolio

©2023 by Scott Meekin Portfolio . Proudly created with Wix.com

bottom of page