top of page
SCOTT MEEKIN

SCOTT MEEKIN
UI Design

SCOTT MEEKIN
Level Design
LEVEL DESIGN
Unreal Engine
Date
May 2024
For my task in second semester in Games Design at Ulster University we were tasked to make a level using a pre-existing project that has mechanics similar to Uncharted.
My level takes the player through a cliffside, and then moves into a forest that it connected to a Asylum that has been taken over by a gang. The player must survive and get in a helicopter to win.
Roles & Responsability
level design

*Key Software used Unreal Engine ver 5.3.2*
I worked on this project as a solo developer.
My current Responsibilities and Contributions on this project:
-
Developed and iterated on level
-
Made level sequences
-
Made cutscenes
-
Decorated level
-
Added level streaming
Pre-Production
I had looked at other games that follow a linear path that has some large open areas to explore. The games i looked at were Uncharted 4, The Last of Us, Halo 3, God of War (2018), and Batman Arkham Asylum. I looked at all the techniques oh how they guide the player, create weenies, and how they decorate their levels.
FINAL LEVEL DESIGN

bottom of page